I did something similar:faster wrote:YESyonhosago wrote:Well...
after today's music, I have the serious intention of turning my apartment in a concert venue, much like the tiny DOTOLIM in Seoul.
http://halmcgee.com/apartmentmusic6.html
Moderator: snailed
I did something similar:faster wrote:YESyonhosago wrote:Well...
after today's music, I have the serious intention of turning my apartment in a concert venue, much like the tiny DOTOLIM in Seoul.
ok, I know it's not interesting, but the pleasure of playing again after some time is making me chatty. I think you're sounding good on this thing, it's just that I need a certain warm fuzziness which the pedal can't deliver. I've suddenly found a solution in the Behringer Tube Amp Modeler, which I got for my woman to make her synthesizer a little more unpredictable (which it does beautifully, show me the amp that unstables sounds so ridiculously. Oh my, one more gadget to fight over who may use it.) I get a mad amount of background hiss from the boosted static, but with the pedal one can actually play this (to a point) and it sounds almost breathy. I am now officially the Ben Webster of aimless guitars.Dohol wrote:Yeah, the ability to edit everything in real time is what makes it so useful..
Soundwise...yeah not the best, but given the malleability of the thing....I can live with it.
The voices! The voices! Make them stop ... pleaseAlastair wrote:Not sure if it should go here, or in the mix thread, or anywhere really, but I put this together almost as a by-product of something else I was doing, and felt like sharing it. So, "audition babel 80-85". Caution, 20 minutes long:
https://www.yousendit.com/download/RmNB ... c0ozZUE9PQ
sorry, but - what exactly is the point of this post? let's keep it to the thread topic, please.cheerios wrote:"My house is now a concert venue"...I've heard that one before.
But that's awesome, maybe we can create an underground blah blah blah.
I love you now!
Sorry I'm in a bitchy mood, will someone let me in on the whole music networking minutemen/sst movement? I mean maybe there should be something like that going on in the east coast, no? like a whole new 80's punk rock/rockabilly underground DIY thing over here
just wanna say i had the opportunity to listen to this before grisha posted it, and i really enjoyed this track a lot. there's one thing i don't want to spoil before you listen to it, so if you plan on listening, do it now before you read the rest of my postgrisha wrote:not today, but february 15th, live set.
http://www.sendspace.com/file/w0w2sx
a mistake in the file name there
or flac
http://www.sendspace.com/file/lb53yc
It's difficult to listen to granular synthesis to me, I fall too easily into technical listening, especially at the speeding up and slowing down of grains.visa tapani wrote:I've built a Max/MSP-patch that uses Markov chains (among others) to drive 3 granular synthesizers, where key parameters are controllable by a midi-controller. I'm planning to develop it into my laptop live setup. I've made some demo-improvisations with it, for instance this one.
How does this sound to you guys?
yo'uve made a very dynamic instrument. your ability to introduce rapid changes and varied textures is great.visa tapani wrote:I've built a Max/MSP-patch that uses Markov chains (among others) to drive 3 granular synthesizers, where key parameters are controllable by a midi-controller. I'm planning to develop it into my laptop live setup. I've made some demo-improvisations with it, for instance this one.
How does this sound to you guys?
Yeah, I guess it's quite full... Some of the other clips here are maybe a little more relaxed, 'Short Impro No 3b' in particular (which makes use of reverse exponential envelopes). Almost all of them use the exact same soundfile (yup, it's soundfile granulation) of a construction site, though, which predetermines to some extent the palette. And maybe triggering sets of parameters with Markov chains somehow encourages percussive material, not sure. One thing I'd like to do is make the instrument more stratified - having different layers of sound at differing perceptual distances. Now everything is quite in-your-face, which makes it sound a little monophonic...flies wrote:my main criticism is that the textures are all percussive (or else very thick) in nature - grains can be great for producing wispy, ethereal sounds which your setup doesn't seem to do. I imagine you could use your same grain-scheduling apparatus with a different grain synthesis method (or source file to granulate) to get that kind of effect. this improv seems to lack in space, it's pretty 'full', and some thinner sounds would enable you to relax the tension without going all the way to silence. One way to do this is to use delay line granulation that feeds back its own output (you can make a delay line granulator with tapout~). Another is with band-pass filters, and another is to vary the grain amplitude envelopes.
That's a good idea, I'll give it a try.another thing i'd recommend is some sort of 'grain-masking', ie silencing every n'th grain or producign a xxoxooxxoxoo... pattern (microsound talks about this in its pulsar section). setting two masked grain synths against each other produces random rhythms that would integrate well into your setup. (you could set one of your midi knobs to select between a list of masking patterns and/or randomly mask grains.)
adding fx like delay, reverb, phasing (allpass~'s notch output is great for phasing type effects) may be useful, but they often sort of identify themselves, which is annoying.
Yeah, I've been thinking about that too. I was considering incorporating the possibility of utilizing acoustic feedback into the system via a microphone, it might be handy in doing ghostly ethereal tones...Finally, some kind of tones or tone clouds would be another kind of sound element to the pallette.
As mentioned above, it's sound-file granulation. There are actually three granulators (2 of them using bufGranul~ from GMU externals) - one is driven by Markov chains (a graphical UI I made with multisliders to feed data to 'prob' quickly and intuitively), another by Lehmer's Linear Congruence Formula (x(t)=[x(t-1)*a+b]%m) providing some high sparkle and a third one not really controlled that much, just providing some simple bass boom when needed.how are you producing your grains? is it sound-file granulation or synthesis?
Thanks for the encouragement!having worked a good deal with max and stuff, i'm very impressed with what you've got here.
Hope so, I'm playing a gig with a guitarist I've never met with this instrument in Shanghai soon!Moon wrote:I can see it making another musician happy to play with you, since it's quite percussive and doesn't 'steal' the room that, say, a prepared guitarist, feedback mixer etc., would occupy most of the time.
delay line granulation is what the DLGranulator in audiomulch does, or the KTGranulator (link) vst does. Instead of granulating the contents of a static buffer, you continuously update the buffer just as you would in delay. you can mix the output of the granulator back into the input for reverb-like effects. in computer science terms, the buffer is a queue since you remember recent audio and 'forget' audio once it's <buf size> old.visa tapani wrote:What do you mean with delay line granulation BTW? Something else than having just a delay after the granulator? I'm not sure how I could feed the output back into the granulator, as the sample needs to be stored in a buffer...